Apple's VTFrameProcessor API for Real-Time Video Effects with Swift
Apple’s new VTFrameProcessor
API, introduced in iOS 26 and macOS 15.4, brings a revolutionary way to apply AI-powered video effects in real time. Whether you're developing a mobile video editor, a smart camera app, or a video calling solution — this API gives you tools to deliver cinematic quality, super resolution, motion blur, and frame interpolation directly on Apple Silicon devices.
In this guide, you’ll learn:
- What is
VTFrameProcessor
and why it's important - How to apply frame rate conversion using Swift
- How to simulate motion blur for cinematic effects
- Step-by-step Swift code to use the new API
- Best practices for performance and low latency
🎯 What is VTFrameProcessor?
VTFrameProcessor
is a powerful Apple framework that allows developers to process video frames with ML-based enhancements. You can now build real-time or offline tools that intelligently:
- Smooth frame rates (ideal for slow motion or video restoration)
- Enhance low-quality video resolution
- Add realistic motion blur
- Denoise video intelligently
- Improve real-time video call quality
Best of all, it’s hardware-accelerated on Apple Silicon, ensuring high performance without draining battery or CPU cycles.
🎥 Frame Rate Conversion with VTFrameProcessor (Smooth or Slow Motion)
Let’s walk through a real-world example: converting a video into smoother playback or generating slow-motion using frame interpolation.
Step 1: Create the Processing Session
let processor = VTFrameProcessor()
guard let configuration = VTFrameRateConversionConfiguration(
frameWidth: width,
frameHeight: height,
usePrecomputedFlow: false,
qualityPrioritization: .normal,
revision: .revision1
) else {
throw Fault.failedToCreateFRCConfiguration
}
try processor.startSession(configuration: configuration)
Step 2: Prepare Frames and Interpolation Plan
let sourceFrame = VTFrameProcessorFrame(buffer: curPixelBuffer, presentationTimeStamp: sourcePTS)
let nextFrame = VTFrameProcessorFrame(buffer: nextPixelBuffer, presentationTimeStamp: nextPTS)
// Define interpolation points (e.g., 0.25, 0.5, 0.75 = 4x slow-mo)
let interpolationPhase: [Float] = [0.25, 0.5, 0.75]
let destinationFrames = try framesBetween(
firstPTS: sourcePTS,
lastPTS: nextPTS,
interpolationIntervals: interpolationPhase
)
Step 3: Submit for Processing
guard let parameters = VTFrameRateConversionParameters(
sourceFrame: sourceFrame,
nextFrame: nextFrame,
opticalFlow: nil,
interpolationPhase: interpolationPhase,
submissionMode: .sequential,
destinationFrames: destinationFrames
) else {
throw Fault.failedToCreateFRCParameters
}
try await processor.process(parameters: parameters)
🔍 Optional: You can use precomputed optical flow for faster performance in real-time apps.
🎞 Add Cinematic Motion Blur to Your Video in Swift
Let’s now simulate realistic motion blur — useful for sports, action footage, or timelapse effects.
Step 1: Define Input and Output
let sourceFrame = VTFrameProcessorFrame(buffer: curPixelBuffer, presentationTimeStamp: sourcePTS)
let nextFrame = VTFrameProcessorFrame(buffer: nextPixelBuffer, presentationTimeStamp: nextPTS)
let previousFrame = VTFrameProcessorFrame(buffer: prevPixelBuffer, presentationTimeStamp: prevPTS)
let destinationFrame = VTFrameProcessorFrame(buffer: destPixelBuffer, presentationTimeStamp: sourcePTS)
Step 2: Configure the Blur Effect
guard let parameters = VTMotionBlurParameters(
sourceFrame: sourceFrame,
nextFrame: nextFrame,
previousFrame: previousFrame,
nextOpticalFlow: nil,
previousOpticalFlow: nil,
motionBlurStrength: 70, // Value between 1 and 100
submissionMode: .sequential,
destinationFrame: destinationFrame
) else {
throw Fault.failedToCreateMotionBlurParameters
}
try await processor.process(parameters: parameters)
💡 If you’re processing the first or last frame in a sequence, you can pass nil
for previousFrame
or nextFrame
.
⚙️ Best Practices for Real-Time Processing
- Use
CVPixelBufferPool
to reduce memory churn. - For video calls or live streams, use low-latency configurations.
- Precompute optical flow where possible to improve frame rate.
- All effects are Apple Silicon-only, so test on real devices (M1, M2, M3, A17 Pro, etc.)
📱 Devices and OS Requirements
To use VTFrameProcessor, you must run on:
- ✅ iOS 26 or later
- ✅ macOS 15.4 or later
- ✅ Apple Silicon hardware (not supported on Intel Macs)
✅ Final Thoughts
Apple’s VTFrameProcessor API is a game-changer for real-time video processing. With only a few lines of Swift code, you can apply machine-learning effects that used to require offline processing or external tools. Whether you’re building for casual users or prosumers, VTFrameProcessor puts AI video magic at your fingertips.
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